Almost all stories that we can think of are fundamentally
based around characters. Characters are what make a story flow: through their
interactions with another, and through their words and actions. As characters
develop and alter their relationships, the story continues onwards with them.
They are vital in helping to move the plot forward. The combination of mental
characteristics that make up an individual are important to a writer, so they
are able to engage a reader through a relatable, or perhaps a more
unpredictable persona.
Most
characters fall under a certain ‘archetype’. An archetype is a basic
model of a person based on both their personality and behaviour. They are
personality types that have been observed multiple times, for example the
archetype of the bully, who primarily intimidates others.
A ‘stock character’ is very much similar to an
archetype, however is more immediately recognisable and narrowed-down, often
initially appearing as a stereotype. Stock characters are very familiar and are
generally a relatable starting base for an undeveloped character, an example
being the atypical ‘dumb blonde’.
More profoundly known and used, however, would be the
archetypes, as they are the main tool for creating any story or plot. Different
personalities can either clash or agree with another, which creates drama and
conflict.
Another important aspect of
characters is the idea of protagonists and antagonists. The protagonist is the
main character, and is often (but not always) our sole perspective for the
majority if not all of the narrative. A protagonist is typically designated as
the hero within a story, with their actions and experiences often being at the
very core.
The antagonist is usually portrayed as a villain,
however they can also be a foil that is merely opposed to whatever the
protagonist is trying to achieve. This isn’t always the case with all writers,
as protagonists and antagonists are often more complex in their roles and
opposition toward one another.
Even so, focusing on these basic roles here, two fundamental
characters are already formed and could potentially create a story, regardless
of the inclusion of any additional archetypes.
Using Freytag’s Pyramid (pictured below) and the
inclusion of some stock characters, we are able to create a basic narrative. By
including a female archetype, such as a princess (or damsel in distress) to the
mix, we have added to the pre-existing dynamics between our protagonist and
antagonist. An example of a story formed with these methods could be:
Our protagonist resolves to rescue the princess who has been
locked away in a prison by our antagonist. (exposition)
Our protagonist embarks on their journey
and makes efforts to achieve their goal. (rising
action)
Reacting to this progress, the antagonist creates obstacles
in order to hinder our protagonist. (climax)
Overcoming these challenges, our protagonist directly
opposes the antagonist and succeeds. (falling
action)
Having defeated the antagonist, our protagonist succeeds in
their goal of rescuing the princess. (denoument)
Perhaps one of the best ways to develop a character beyond
their archetype or role within a story is to expand on motive. Motive
typically comes in three varieties: wants, motivations, and goals. For example:
Maybe our protagonist wants to be widely known for their
bravado and sense of adventure. (want)
This could be deep-rooted narcissism, feelings of inadequacy
or simply wanting to match the reputations of the heroes that they grew up
admiring. (motivation)
To help achieve their established desire for fame, the
protagonist resolves to rescue the princess – knowing that it will gain
attention and fanfare. (goal)
With these hypothetical motives in mind, we have developed
our protagonist from a basic hero/do-gooder into an arrogant glory seeker, an underdog
with insecurities, or even a naïve wannabe – although those are only three of
many possible outcomes.
Motives are subject to change, multiply,
and even be abandoned throughout the course of the story, however, they are
initially indicative of backstory. What a character wants can tell us
(explicitly or otherwise) about their backstory and serves to flesh them out
and make them more realised, for without motive, a character is simply doing
things for the sake of doing them.
It is through overcoming obstacles, reaching their goals and
interacting with the other characters that our protagonists and antagonists
begin to develop further. A protagonist doesn’t have to radically change for
the better (or worse) by the end of the story, it could be a choice of the
writer, be it realism or otherwise.
Another reason why a character may not transition or develop
on a grand scale may be due to the narrative chronology – it may just not make
sense for them to go through a noticeable change if the story (or their role in
it) only takes place over a short amount of time.
These two opposing trajectories take the form of static and dynamic characters. For example:
Due to the majority of the story being focused on our
protagonist and their journey and growth as a character, it is plausible that
the princess may not receive an equal amount of attention. Whilst she may not
undergo a noticeable transformation over the course of the story, she may
contemplate what life has in store for her now that she has been liberated from
her prison. (static)
Our protagonist however, for example, may achieve
self-realisation. Overcoming the obstacles set for them by the antagonist, they
may contemplate their motives and have a different perspective by the
conclusion of the story. Had they initially been the vain glory seeker, they
may have realised the hollowness of their pursuit and chose to abandon their
heroics altogether in the hope of truly finding themselves. (dynamic)
Whether or not a character is static or dynamic is not
indicative of their development as a whole. A character who stays the same over
the duration of the story can be just as interesting or relatable as one who
undergoes a compelling or dramatic metamorphosis. It is hopefully through the exploration
of motive, structure, expanding beyond set archetypes (although these are not
the only tools at the writers disposal) that we can create and develop truly
realised characters.
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